I cant get normal map to fit properly on the mesh in Modo my Xnormal settings...
I am working on a mesh and am having trouble trying to get my normal map to scale right in Modo I have created the normal map in XNormal but for some reason I cant seem to get it to scale properly. I...
View ArticleUse Mesh groups on High Low and Cage to create baking sets and isolate part
Correct me if I'm wrong but in xNormal, one has to separate/explode an asset into bits to do isolate baking, no?Example: Composite asset with meshes that intersect on High (in some cases on Low too)....
View ArticleMy PC freeze(maybe GPU crash) after making 4k Ao with xNormal
when xNormal finish calculation of AO; suddenly my OS freeze completely without any error, and i have to push restart button on case;it seems that my Gpu crash or someting related to Video card .I...
View Article[FEATURE REQUEST] Consider Real World Units
Hey guys, long time xNormal user here...there is one little quirk that has been bugging me about this program for a while and that it doesn't respect real world units. I work on characters that are...
View ArticleNormal Map UV Seam Problem
Hello, I've been trying to work out my normal map problems for about 5 days now. I am getting seams where the uv seams are from viewing with just the normal map applied in marmoset 2. My UVs were...
View ArticleCommand Line Question - Tangent Space Converter Tool
Hey everyone, I have been rooting through the documentation and available tools and scripts that people have created for automating some of xNormal, but I have unfortunately come up completely empty....
View ArticleAmbient Occlusion black areas?! Need help
hey guys, i tried to find a solution for my problem here but i was not successful i'm trying to bake an ambient occlusion of several highpoly meshes to one lowpoly ... it worked in the beginning but...
View ArticlexNormal viewer problem
Hi, i have a problem with xNormal..specifically with models which have over 5,5 millions poly. Do you know how to fix it? For better vision i attach screen. Thanks
View ArticleTranslucency map issue
Hi to all, I tried to create a translucency map but the result is a full dark map.Can how manage this feature?Thanks in advance. -Kafar
View ArticleProblematic triangles
Heya, first time posting, and in fact first time sculpting since last night. I thought I'd seek an answer from more experienced people, what I'd imagine would be a rather basic 'problem' I came...
View ArticleHow to create a Displacement Map?
My Normal map comes out correctly, but when I also create a displacement map it shows the mesh edges. I thought you bring in a high-res mesh, bring in a UV'd low-res mesh, and export the displacement...
View ArticleWhy do i need cages for AO baking?
I mean, the point of AO maps is storing of information about self-shadowing of object, taking into account other objects in scene and global illumination. But when i set up cage i don't allow other...
View ArticleInteractive tonemapper settings - what is the purpose of "Smooth" and...
I tryed google it, but with no success. So, Obi-Wan Kenobi you're my only hope.
View ArticlexNormal 3.18.3.42215 x64 - Polypaint baking bug
I set up several HP anl LP objects, then created cages using xNormal 3D Viewer, and saved files in *.sbm format. But i forgot to uncheck "Ignore per-vertex color" and all textures now bake as blank...
View Article"Only the true color uncompressed bitmaps are supported" Problem
CheersStarting baking xNormal says: "Only the true color uncompressed bitmaps are supported'. Whatever I try the situation is the same. I've no idea what causes troubles. Googled it. No success.Why is...
View ArticleIssue with OBJ support on the 2 last release (3.18.8 - 3.18.9) ?
That's strange, cause I've controlled my LowPoly, Cage and HighPoly and i've didn't experienced that before from OBJ files that comes from Modo.I don't know why my NormalMap baking stay in a plain...
View ArticlexNormal Batch - Don't fail on error?
Hey, I've currently got a batcher set up that is sending anywhere up to 1000+ XML files to xNormal. The idea being to kick it off it at the end of Friday and leave it going over the weekend, come back...
View ArticleExporting .sbm with custom vertex normals (3dsmax)
Is it possible? Or am I just missing something. It keeps my smoothing groups, but any edits done though a editNormal modifier (even when collapsed) is lost.Im using a script that allow me to area...
View ArticleKitchen Offers Reviews
Couldn’t fault kitchen offers off facebook for service, price and value for money. My kitchen offers review is excellent.
View ArticleHow color map with xNormal and baking error
Hello,I am looking to create a colormap with xNormal.I wanted to know if the method I use is good and if you have any solutions to the errors I get. So I created a highpoly and low poly in...
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