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Ambient Occlusion black areas?! Need help

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hey guys, i tried to find a solution for my problem here but i was not successful Sad

i'm trying to bake an ambient occlusion of several highpoly meshes to one lowpoly ... it worked in the beginning but then i reexported some of the highpoly meshes. Since then i get completely black areas in the OCC map while the normal and Cavity maps i'm baking out look perfect o.0 i played A LOT with the ambient occlusion preferences but nothing helped ... i also tried to change the distance parameters ... also no changes Sad

 

Some ideas? 

 

Thanks for your help !


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