hey guys, i tried to find a solution for my problem here but i was not successful
i'm trying to bake an ambient occlusion of several highpoly meshes to one lowpoly ... it worked in the beginning but then i reexported some of the highpoly meshes. Since then i get completely black areas in the OCC map while the normal and Cavity maps i'm baking out look perfect o.0 i played A LOT with the ambient occlusion preferences but nothing helped ... i also tried to change the distance parameters ... also no changes
Some ideas?
Thanks for your help !
