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Supply action will be done in 10 annual afterwards

fifacoinvip.co To accommodate a huge bulk of absolute bargain Buy FIFA Coins for players, and we durably acquire that all the 2007 RS gold for auction at our website is the cheapest. We agreement that...

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Valentino Flats period

A youth movement that started in the US during the mid sixties, the hippy subculture is one that is talked about even today. They heralded the power of peace, believed in universal love, and fought for...

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An Asymmetric Chignon Hi, I'm Danielle Valiente with Atmosphere Salon and our question is how to do an asymmetric chignon. Let's talk about asymmetric first. What does that mean? It means off center....

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Export a cage created in xNormal's 3D Viewer?

Is there any way to export a cage that was created in xNormal's 3D Viewer? I'm aware that you can save/export meshes in .obv or .sbm format but, I'd like to import the xNormal cage in 3Ds Max or...

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Revolution came and now We'll stick to Rotation

My partner and   fifasn560 emerging trend professionally. When heritage occurs I'm going  to  adhere to  Runescape 3 Gold  since legacy of music manner requires a great deal of buffing to look at the...

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 I had rather swordplay a casino gamy  where My partner and i appear Now i'm managing the identity while he is preventing, and I'm  qualified to archipelago the moves i always want in concert to suit...

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We sometimes FFXIV Gil ran into Cell

We sometimes FFXIV Gil ran into Cell-infested areas if animate around, which accepted to be a cher mistake. As the a lot of hated adversary of Cell, you will not be greeted with tea and biscuits if you...

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2015 RS Gold Clan Cup competition is coming in this September 7th. Are you ready for it? If not, get yourself ready and win some awesome prizes in the competition with your friends. See the details...

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xnormalhelp.pdf

I read somewhere about xnormalhelp.pdf but I can not find it.

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Request: Bake Mat ID from polygroup/materials/selection set exports from new...

is it possible to render out  a material id mask using the new fbx export settings (export polygroup as material or sset) in zbrush 4r7. this workflow works great already in substance painter . i was...

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Normal map doesn't match UVs

Hey,I just started using XNormal and I keep getting those weird edges in my uv seams. I was searching all day and found this thread: http://www.polycount.com/forum/showthread.php?t=81154. I tried to...

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Bake A Final Diffuse from a model with more texture

Hi all, i just discover this awesome xnormal and i was wondering if i can do this.i want combine pre texturized object. in a new complex model.then make a low poly , and bake on him , normals (this...

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Problem with Xnormal, wrong Generated Normal map

Hi allI ve problem with Xnormal I ve good High Poly merged, I have too a good Low Poly with UVs, and a good cage. ( You can see my meshes in attached File )I generated an Ambiant Occlusion with the...

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Installer gets stuck,

Hi. has anyone had problems trying to install the latest version of xNormal? 

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xNormal crashes when batch rendering with CUDA

Hi There!I get a crash from xNormal when I try to render maps in command line using CUDA renderer. Everything is fine when I render them with the xNormal UI.Here are my specs:xNormal...

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Height map Manual Min/Max settings are not stored

Hi!I've noticed a small bug with the Height map settings:When you choose Manual Normalization and input values in the Min and Max spinner boxes, if you close and reopen xNormal, values will be reset to...

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Occlusion offset from edges

Hello all!I've been using xNormal for a few years now and I'm learning more all the time, recently I even used the 3D viewer to make and edit cages but none of it seems to fix a problem I've had...

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('Low definition meshes' tab) How to use 'Batch protection'&'Highpoly normals...

Hi guys, I have been exploring xN for a while.hope to understand more of ('Low definition meshes' tab) on how to use 'Batch protection'& 'Highpoly normals override file' function.thanks for sharing...

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New UI

If you have maybe ever considered a revamp of the original UI?

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Is xN planning to add a function likes "match by sub-meshes name" option in...

I think that will be a good time-saver

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