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Bake A Final Diffuse from a model with more texture

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Hi all, i just discover this awesome xnormal and i was wondering if i can do this.

i want combine pre texturized object. in a new complex model.
then make a low poly , and bake on him , normals (this work well) and textures (can i do this?)
so i get just one texture , on the new lowpoly uvs , with the bake of the all other texture , and surely , the normals.
The assembled object should be the HD

Any clue?


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