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Show Cage problem....Plz Help

Hello,everyone. Here is my problem.  every time i pushed the "Show Cage" button in the 3d viewer . It will get Error  Said Can't call the UI ..............(liked the pic i showed)Does anyone know...

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xnormal 3.17.16, blender 2.75 -blender2ogre 0.6.0 exporter- ogre 1.10...

 [edit]I just discovered the user manual installed with xnormal. So I will RTFM, but in case there are issues the manual does not address or other workarounds/version issues, I'm leaving this post as...

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3ds max normal map and xnormal normal map ,why they are not same?

I don't know what goes wrong.

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Position Map

Hi,So I want to do some texturing in Substance Painter and they have an option for Position Map. So which option do I check to get a Position map? Thanks

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xNormal not producing tangent space nmaps

Hi, I've been trying to take a map out of zBrush in object space and convert it to tangent space in xNormal. It seems to be giving me an object space map from an object space map. I'm using the unity...

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Material ID map?

Is there any way to bake Material ID map to use with software like Quixel Suite? Like the one I attached below. It could be baked by taking highpoly mesh material exported to .obj material library, and...

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Call object/tangent space converter from command prompt or by using xNormalSDK

Hi,In xNormal 3 SDK Quik Guide is example of ITangentBasisCalculator for convert an object-space normal into a tangent space, but it seems complicated. I try to find how call this conversion through...

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Call tools of xNormal from command prompt

Is it possible to call tools in xNormal from command prompt?

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multi uvs tiling

hi i have un model with 2 textures one in the u-o and another en u-1one for the body and another for the head,,, do you know if xnormal can bake maps with multi  tile uvsthis is the example that iam...

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New UI

If you have maybe ever considered a revamp of the original UI?

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The acclimation bend was arise backward Friday

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Help with baking a complex CAD model

Hello, I'm having a huge problem with Xnormal and I'm wondering if you could help me. I have scoured the forums to no avail. I'm using Blender, Meshlab, Xnormal, and Quixel. I'm baking a huge CAD model...

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How do i bake PRTpn map positive?

Im very frustrated i have to wait double the time for it to first render negative AND ONLY AFTER POSITIVE without any option to revert that behavior,please tell me im wrong. Why you hate me?

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Looking fior clues - Normal map glitches

Hi folks.I'm running 3.19.2 on Windows 7-64.  Generating normal maps from OBJ meshes exported from ZBrush and/or Blender.My Lo-res is about 60K polys, Hi-res about 15-million. Hi-res is a straight...

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Black grid on displacement map. Again.

Hello. I have the same problem,exactly like here http://eat3d.com/forum/questions-and-feedback/how-create-displacement-map But advice, i gave adamzeliasz does not work for me now. xNormal version...

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Xnormal - Vector displacement - Vray

Hello !i'm trying to find some solution regarding Xnormal ability to create some vector displacement map , and how it has to be setup to work with vrayforc4d. i've made some test in vray, to see in...

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Xnormal Baking issue

Ok, hi everyone, im coming here for help on last resort before going crazy on a normal baking process.I'll be as clear as i can, I have a Low Triangulated mesh with a cage, both saved as fbx. I have a...

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