Position Map
Hi,So I want to do some texturing in Substance Painter and they have an option for Position Map. So which option do I check to get a Position map? Thanks
View ArticlexNormal not producing tangent space nmaps
Hi, I've been trying to take a map out of zBrush in object space and convert it to tangent space in xNormal. It seems to be giving me an object space map from an object space map. I'm using the unity...
View ArticleMaterial ID map?
Is there any way to bake Material ID map to use with software like Quixel Suite? Like the one I attached below. It could be baked by taking highpoly mesh material exported to .obj material library, and...
View ArticleCall object/tangent space converter from command prompt or by using xNormalSDK
Hi,In xNormal 3 SDK Quik Guide is example of ITangentBasisCalculator for convert an object-space normal into a tangent space, but it seems complicated. I try to find how call this conversion through...
View ArticleCall tools of xNormal from command prompt
Is it possible to call tools in xNormal from command prompt?
View ArticleExport a cage created in xNormal's 3D Viewer?
Is there any way to export a cage that was created in xNormal's 3D Viewer? I'm aware that you can save/export meshes in .obv or .sbm format but, I'd like to import the xNormal cage in 3Ds Max or...
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